Registration is open until Wednesday
9th July at 23.30 and then available on
the day for £10 (cash only)
Wales Games Development Show 2014


DATE & TIME FRIDAY 11th July 2014, 9.30 a.m.


VENUE Wales Millennium Centre, Cardiff.

Itinerary 2013

VENUE: Wales Millennium Center Main Foyer
VENUE: Weston Studio & Rehearsal Room 1


10.00am- 4.00pm : 50 exhibitors demonstrating a whole host of video games & interactive products.
VENUE: Weston Studio
11.00am - RANT Media
12.00pm - Mr Dog Films
2.00pm - Wales Interactive
3.00pm - HPC Wales
VENUE: Japan Room
10:30am - 1:00pm : Introduction to Unity Workshop  
2:00pm - 4:30pm : Introduction to Unity Workshop
VENUE: Victor Salvi Room


10.30am-11.30am : BBC Panel/Play
11.45am-13.15pm : UKIE Panel ‘What makes a game British?’
2.30pm-4.00pm : Creative Skillset - ‘THE RIGHTS STUFF III - Power up: Exploiting IP in the gaming sector’
4.30pm-5.30pm : BAFTA Games ‘Question Time’
VENUE: Weston Studio
6.00pm – Keynote Speaker: Ian Livingstone CBE
6.30pm – Presentation of the British Academy Cymru Award for Games

6.45pm – Launch of “Power Up! – BAFTA Wales in partnership with Microsoft Game Apps Competition” 
7.00pm – Drinks / Networking

8.00pm – Close
Wales Games Development Show 2013
Weston Studio and Rehearsal Room 1, Wales Millennium Centre


10.00am-16.00pm : Exhibition Areas
The Exhibition areas open from 10am until 4.00pm,  across two rooms, the Weston Studio and Rehearsal Room 1 which are situated next to each other.

Up to 50 companies will be exhibiting ranging from leading Welsh Games Development and Publishing companies, to Television & Film Production companies, as well as a host of Universities all demonstrating a wide range of video games and interactive products that are made in Wales. 
The registration desk will be found in the main foyer of the Wales Millennium Centre.
BAFTA Wales Panels / Programme of events at Wales Games Development Show
Victor Salvi Room, Wales Millennium Centre

​Featuring talks from the BBC, UKIE and  Creative Skillset.

10.30am-11.30am : BBC Panel/Play
An introduction to playful interactive experiences and their importance in the use of digital systems and entertainment in everyday digital life. Playful approaches to routine processes and tasks can transform productivity, reduce stress and increase motivation in audiences, ultimately leading to better reach, retention and audience expansion. In this session the speakers will outline their plan to embed the nature of play into existing and new BBC digital experiences, to illustrate and inform audiences in new and delightful ways and to assist BBC teams by providing the skills, workflow and knowledge base to take advantage of this innovative new approach.  (Ian Richardson will also talk about the making of the Wizards Vs Aliens  game as part of this session).

Si Donbavand – Executive Product Manager, BBC
Will Storer – Senior UX&D Designer, BBC
Ian Richardson – Content Producer, Wizards Vs Aliens, BBC

11.45am-13.15pm : UKIE Panel
‘What makes a game British?’

Although the UK tax reliefs have been delayed, the cultural element of games will be a central part of qualifying for the relief, calling in to question what makes a game British. Ukie’s panel will bring together some of the most talented, up and coming developers in Wales, with other experts on hand to discuss the intricacies of the Cultural Test, which developers need to pass in order to gain benefit from the new tax production credits.’
Chair: Dan Wood, Head of Communications & Public Affairs, Ukie
Anna Mansi, Head of Certification at BFI 
Moses Nyachae, Director,Film & TV 
Saffery Champness, Chartered Accountants
Ian Livingstone, Life President, Eidos
Richard Griffiths, Technology Director, Rogue Vector
Rhys Thomas -  Mudvark

2.30pm-4.00pm : Creative Skillset
‘THE RIGHTS STUFF III - Power up: Exploiting IP in the gaming sector’

Since the establishment of the games industry, it has enjoyed a symbiotic relationship with Intellectual Property. From ‘licensing in’ properties from other media to create hit titles, through to ‘licensing out’ games to other platforms, and negotiating complex legal agreements around publishing, IP is one of the key considerations for any gaming company looking for success.
Developers generate IP all the time. From the characters you create, the unique game concepts, to the source code that knits it all together - unless you know what you own, and the value of it, how can you possibly begin to start negotiating with a publisher about the terms of your deal? What if you create the next hit gaming franchise, but you've not done your homework on how to protect what you've made?
The first part of this session will look at some of the essentials of IP in the gaming sector, giving developers the inside track on how to make the most of what they create.  The session will then explore the future for licensing and the games industry, featuring guest speakers from some of the leading lights in the UK games industry.

Jane Hyndman, Games specialist - Rights.TV (Chair)
Chris Etches, CEO - Utinni
Enda Carey,
Games and interactive entertainment specialist – Fisano (former iFone / Infogramme)

This activity is being carried out as part of Creative Skillset Cymru’s £4.5m Skills for the Digital Economy Programme. The Programme is backed with £2.7m from the European Social Fund through the Welsh Government, with the rest of the funds provided by Creative Skillset Cymru, Welsh broadcaster S4C, and the trade association for independent producers in film and television in Wales, Teledwyr Annibynnol Cymru (TAC) and Creative Skillset Cymru.

4.30pm-5.30pm : BAFTA Games ‘Question Time’
Got a burning question about the games industry you’d like answered by our expert panel?  Then this session is for you!  The BAFTA Games Question Time format is very much as it appears on television.  Simply submit your questions throughout the day in the box provided outside the Victor  Salvi Room, then come along to hear the panel’s views. 
Chair: Gina Jackson – Associate, Creative Skillset
Ian Livingstone, Life President, Eidos
Chris Etches - CEO – Utinni
Mat Fidell, Senior Producer – Wales Interactive Network, BBC
British Academy Cymru Award for Games - Weston Studio, Wales Millennium Centre

6.00pm – Keynote Speaker: Ian Livingstone CBE (Weston Studio)
Ian Livingstone is one of the founding fathers of the UK games industry. He co-founded iconic games company Games Workshop in 1975, launching Dungeons & Dragons in Europe, and subsequently its retail chain and White Dwarf magazine. In 1982 Livingstone, together with Games Workshop co-founder Steve Jackson, created the best-selling role-playing games book series, Fighting Fantasy, which has sold over 16m copies to date.
He made his creative leap to computer games by designing Eureka, the first title released by Domark in 1984. He joined the board of the company in the early '90s as a major investor, overseeing a merger in 1995 that created Eidos Interactive, where he was Chairman for seven years. At Eidos he helped secure and bring to market some of its most famous properties including Lara Croft: Tomb Raider and Hitman. Livingstone became Life President of Eidos for Square Enix, which bought the publisher in 2009.

He is an active supporter of new and upcoming games talent having invested in Indie studios including Playdemic, Playmob and Mediatonic. His roles include being Vice Chair of UKIE, Chair of Playdemic, Chair of Skillset’s Video Games Council, Co-Chair Next Gen Skills Committee, Member of the Creative Industries Council, Trustee of GamesAid and an advisor to the British Council.

He co-authored the Next Gen review in 2011 published by NESTA, recommending changes in ICT education policy to bring computer science into the national curriculum as an essential discipline.

6.30pm – Presentation of the British Academy Cymru Award for Games
6.45pm – Launch of “Power Up! – BAFTA Wales in partnership with Microsoft Game Apps Competition” 
7.00pm – Drinks / Networking

8.00pm – Close


UNITY WORKSHOPS- , Wales Millennium Centre

10:30am - 1:00pm : Introduction to Unity Workshop
2:00pm - 4:30pm : Introduction to Unity Workshop
Both workshops will be a quick crash course in Unity, including how to get art, models and sound into Unity and how to put them together into functional game prefabs. You will be shown how to build up a simple game level, and how to publish the game to the internet. Since it's a short taster workshop, you'll be using mostly pre-written scripts and putting things together using pre-made components, but you learn will write a few lines of code by hand. A set of UNITY assets for the attendees to use will be supplied, and the attendees should be able to finish the workshop with something resembling a playable game that they can take away. The game will be a specific style (to be confirmed, but probably a 3d run/jump/collect platformer) , but the trainees will have some flexibility in terms of which assets they choose to drop in, and where they lay things out, so everyone should come away with something that they can feel they've had a bit of a creative hand in.